From Wired News: Auction Preview of D&D Co-Creator’s Personal Collection and Archives

I just saw this interesting tidbit about the lost treasures of Dave Arneson thanks to this piece by GeekDad over at Wired News. His original gaming dice. His original Dungeons & Dragons and Blackmoor campaign manuscripts. His first printing, woodgrain boxed set play copy of D&D. Letters from Gary Gygax. Other letters, notes, documents, artwork, […]

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SXSW Interactive, a Recap

I’m just back from South by Southwest, a 10-day interactive, music, and film conference and festival in Austin, Texas. I’ll get into more detail later, but I’m giving several conference recaps to various constituencies. As I work through my round-up, I’ll be adding to my notes and blog here. A brief overview of South by […]

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The Design of Authorship #2

This is the second post in my series of reading and interactive environments over at Jane Friedman’s blog. I. The role of reading in American society is changing. We need look no further for evidence than research studies aggregated in books such as The Dumbest Generation: How the Digital Age Stupifies Young Americans and Jeopardizes […]

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How We May Read #1

A few months back, I began writing up my thoughts and research regarding reading and interactive environments over at Jane Friedman’s blog. I promise very soon Jane that I will return to that endeavor. There’s more to say and my research has been parsed now. Until then, I’m re-posting my work. I. In August 2010, […]

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As We May Read

I’m going to begin this little essay with the pitch: I’m working on a two-year research project that will examine how people read, extract what makes the experience pleasurable, and prototype how that experience can be re-created in a digital environment. There two reasons I’m doing this: I’ve returned to graduate school, both to update […]

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A Thought On Hearts

I spent the day discussing art, creativity, storytelling, and life with my students. I am immersed within narratives right now, drinking in their spirits. It was during one of those slow moments that I had a conversation, one muddied with the human-ness of emotions and the personal strands that tether us with the ties that […]

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The Writing Process, by Chris Jones

When I teach the Introduction to Magazine Writing class, I make my students read many pieces from the National Magazine Awards. I switch the readings each semester, but one I keep is “The Things That Carried Him,” by Chris Jones. It’s a heart-breaking piece about everyone who comes in contact with an Indiana soldier as […]

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On The Influence of Gary Gygax

Today would have been Gary Gygax’s birthday. Gygax, one of the co-creators of the game Dungeons & Dragons, inadvertently helped create the massive computer game industry that exists by inspiring three decades of future game designers. There’s been much written on the subject [you can read our chapter on the D&D Creation Myth], and there’s […]

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Watcha Doing With Computer Games in Space

The Space Shuttle Atlantis touched down just a bit ago, marking the end of the Shuttle Space Age in America. Throughout my life, Americans have gone to space regularly. Now that is over. As I dug through the Dungeons & Dreamers yesterday constructing a draft of the Second Edition introduction, I was struck by how […]

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Don’t Call it a Comeback

It’s been almost 10 years since we first started working on Dungeons & Dreamers, a fact that I hadn’t thought about until just now. Time flies. In the game world, not much has changed…and everything has changed. The timing is right, and John + I decided upon a basic framework for the Second Edition of […]

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