Gaming actually really helps me alot to calm down and get out of the troubling parts of my life, and to clear my mind of things that happen. It’s like you go into a different universe. Caine Stands Up from The Bully Project on Vimeo. Caine Smith’s story is one of the powerful narratives filmed […]
The Wait is Over The Knights of Badassdom Is Finally Here on February 11, 2014.
As of today, John and I have officially sent the Second Edition to our copy editor, which means we’ve entered the production phase of the publishing process. That also means we have a tentative publishing date set for mid-March. (Does it get more tentative than a non-specific time in March?) Pre-Order the Book The good […]
We on the last edits, the copy editor stands ready, and the designs are ready to go. We’re just about into the production process, which means pre-sales will be happening soon. To get ready for that, we’ve made these handle little reminder cards:
The best stories rarely make it into the final draft of a book. I’m convinced of this. In the First Edition, I wrote what I thought would be the epilogue. It was the story of Richard Garriott’s mother as she spearheaded the creation of the Leonardo’s Children Museum in Enid, Oklahoma. This wasn’t just any […]
In 2006, John and I began working on what would become the Second Edition of Dungeons & Dreamers. For a variety of reasons, it’s taken us almost 8 years to get this story finished, but it now appears as if that journey is almost complete. We’ve edited, rewritten, haggled, reported, thrown out, and rebuilt the book, […]
After years of writing, we’re down to the last few edits. We have a (mostly) completed and re-written manuscript, we have a draft out to some amazingly kind readers, we have the printing process nailed down, we have the press materials ready, and now we have the front cover (tentatively) designed. Since you’ve been popping […]
While returning from a trip this past weekend, I asked my wife if we could swing by Mammoth Cave in Kentucky. Without hesitation, she said yes (and then I launched into an entirely unnecessary history of computer games.) I wanted to visit the place that helped inspire one of the first computer games: Colossal Cave Adventure, […]
There’s too much goodness here to explain. Please just watch the video and you can follow the Twitter stream as well. Other Links: ’80s favorite returns as app with old interactive magic, via the Chicago Tribune Dungeons & Dragons at the movies, via The Cine Family (if you happen to be in Los Angeles August […]
What Vin Diesel Can Teach You About Transmedia, via Transmedia Coalition Psych – The Hashtag Killer and The S#cial Sector, via Robots and Fountain Pens Without divulging too many of our trade secrets, John and I have been kicking around the idea of including transmedia games near the end of our book. We’re not quite […]
When we wrote the first edition of Dungeons & Dreamers, Chris Roberts was a minor character in our narrative. That doesn’t mean we found him unimportant. His story just mirrored our main narrative. As such, he appears mostly in two chapters (as Origin Systems becomes part of Electronic Arts.) When I first met Richard in […]
This PBS Arts video just came across my Twitter stream, and I thought I’d pass it along. Our book Dungeons & Dreamers explores a similar thread although we spend more time focusing on the four decades after the release of D&D. However John and I were in agreement that you couldn’t tell the story of computer games […]