Clay County: The Beginnings

“Money had value if there was a place to spend it. Salt was life.” — Charles House in Blame it on Salt. Start your story where the action takes place. That’s how I tell stories, and so as I’ve told stories about Clay County throughout the years, they have oftentimes been about the infamous feud. […]

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Kickstarter, Day 1

At 8:30 am this morning, I clicked the Launch button and watched my Kickstarter project aimed at funding the completion of So Far Appalachia go live. The moment was both anticlimactic (no band started playing) and terrifying (the clock started ticking). Years of writing, researching, and editing suddenly became very real, and the fate of […]

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On Feuds, Appalachia, and Reasoning

A few days ago, my former boss and friend posted on Facebook that he considered the National Rifle Association’s rhetoric around the Second Amendment to be primarily driven by race. As you might imagine, this set off quite a debate on Facebook. I don’t want to recount the entire affair so let me summarize a […]

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A Return to Ultima (ish)

A few years ago, it seemed as if the MMORPG world had passed Richard Garriott by. He’d had two rather contentious breakups with corporations, Electronic Arts and NCSoft, and he seemed more interested in pursuing his dream of going to outer space. Two years ago, Garriott re-emerged at the SXSW Accelerator, an event I emcee […]

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Games, Violence, and What We Know

In 2001, John  and I were approached by McGraw Hill with a book idea that explored the research behind video games and violence. As fate would have it, we were nearly finished with a proposal about games and communities. While we rejected the idea of a book based on violence, we did include a chapter […]

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The Tenth Year Edition

The more we do this, the more I think we sound like Axl Rose…but for the first time in a long time, I’ve blocked out 1/2 a month work exclusively on the Second Edition of Dungeons and Dreamers, which now also makes it likely the Tenth Anniversary Edition of the book. Regardless of delay and […]

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From Wired News: Auction Preview of D&D Co-Creator’s Personal Collection and Archives

I just saw this interesting tidbit about the lost treasures of Dave Arneson thanks to this piece by GeekDad over at Wired News. His original gaming dice. His original Dungeons & Dragons and Blackmoor campaign manuscripts. His first printing, woodgrain boxed set play copy of D&D. Letters from Gary Gygax. Other letters, notes, documents, artwork, […]

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Welcome

Greetings: I appreciate you stopping by the home of my little project, So Far Appalachia: An American Mythology. Throughout the next few years, I’ll be building creating a multi-media, interactive book about my family, The Bakers of Manchester, Kentucky. We have a long, colorful history and I hope you enjoy reading about it. I’m also […]

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On The Influence of Gary Gygax

Today would have been Gary Gygax’s birthday. Gygax, one of the co-creators of the game Dungeons & Dragons, inadvertently helped create the massive computer game industry that exists by inspiring three decades of future game designers. There’s been much written on the subject [you can read our chapter on the D&D Creation Myth], and there’s […]

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Watcha Doing With Computer Games in Space

The Space Shuttle Atlantis touched down just a bit ago, marking the end of the Shuttle Space Age in America. Throughout my life, Americans have gone to space regularly. Now that is over. As I dug through the Dungeons & Dreamers yesterday constructing a draft of the Second Edition introduction, I was struck by how […]

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