This is part of the So Far Appalachia book project. If you enjoy what you read, please vist my Kickstarter page (and pass this along to any friends who you think might find this interesting). * * * Growing up, I always considered Appalachia as some mystical place forgotten in time. I say this full well […]
Community. That’s a word with which I never associated as I grew up, left the Midwest, and headed into the world with delusions of writing grandeur. Life was short, and there was little time to consider what was happening around me if I wanted to succeed. These days, I move a little slower and I […]
A few years ago, it seemed as if the MMORPG world had passed Richard Garriott by. He’d had two rather contentious breakups with corporations, Electronic Arts and NCSoft, and he seemed more interested in pursuing his dream of going to outer space. Two years ago, Garriott re-emerged at the SXSW Accelerator, an event I emcee […]
In 2001, John and I were approached by McGraw Hill with a book idea that explored the research behind video games and violence. As fate would have it, we were nearly finished with a proposal about games and communities. While we rejected the idea of a book based on violence, we did include a chapter […]
The more we do this, the more I think we sound like Axl Rose…but for the first time in a long time, I’ve blocked out 1/2 a month work exclusively on the Second Edition of Dungeons and Dreamers, which now also makes it likely the Tenth Anniversary Edition of the book. Regardless of delay and […]
I just saw this interesting tidbit about the lost treasures of Dave Arneson thanks to this piece by GeekDad over at Wired News. His original gaming dice. His original Dungeons & Dragons and Blackmoor campaign manuscripts. His first printing, woodgrain boxed set play copy of D&D. Letters from Gary Gygax. Other letters, notes, documents, artwork, […]
Today would have been Gary Gygax’s birthday. Gygax, one of the co-creators of the game Dungeons & Dragons, inadvertently helped create the massive computer game industry that exists by inspiring three decades of future game designers. There’s been much written on the subject [you can read our chapter on the D&D Creation Myth], and there’s […]
The Space Shuttle Atlantis touched down just a bit ago, marking the end of the Shuttle Space Age in America. Throughout my life, Americans have gone to space regularly. Now that is over. As I dug through the Dungeons & Dreamers yesterday constructing a draft of the Second Edition introduction, I was struck by how […]
It’s been almost 10 years since we first started working on Dungeons & Dreamers, a fact that I hadn’t thought about until just now. Time flies. In the game world, not much has changed…and everything has changed. The timing is right, and John + I decided upon a basic framework for the Second Edition of […]
The Second Edition looks a bit different: New chapters, expanded sections, and a paring of pieces that didn’t work
In June 1935, Bobby Baker got in his car in Hamilton, Ohio and headed south towards the Central Appalachian town of Manchester, Kentucky, the place his family helped found in early 1800s. Bobby was an enigma. A man bound by generations of family honor and duty, he still managed to spend a great deal of […]
Writing a book requires a team. I have a great one. Here’s everyone who helped make this project happen.