ETC Press

Media

At Carnegie Mellon’s ETC Press (2017-2023), I reimagined what an academic press could be in the digital age, merging traditional academic publishing with innovative digital distribution models. By establishing new editorial workflows and building partnerships with leading organizations like ACM, we transformed scholarly publishing in games and entertainment from a gated community into an open-access platform that connected researchers, practitioners, and audiences globally.

We published more than 120 books and journals that generated over 600,000 downloads and sales.