Not every baseball story is about playing. Most of my memories from the game came during the down times. My favorite story: The day the bird pooped on my mom’s head.
When I was just around nine or ten, I broke my arm before a big playoff game. And by “big” I mean either tee-ball or coach pitch. And by “playoff game” I mean last games of the season. My dad asked the doctor to place my cast below the elbow and above my wrist so I could keep playing.
Growing up, baseball was at the center of my life. My friends Jimmy, Greg, and I constructed so many different ways to play the game. By using the game on the back of the 1979 baseball cards, to Strat-o-matic, MicroLeague Baseball, and a variety of in-person games played in garages and basements.
Catch: An Oral History is a yearlong writing experiment in which I’m going ask people to tell me stories about how baseball has shaped the relationships that have with people in their lives. Here’s how it will work: I’ll interview people from across the country, transcribe what they say, do some light editing to make sure it’s coherent, and let them tell you their story.
Earlier this year, Felipe Pepe launched a crowdsourced-book project to tell the history of video games. Today, he released a first draft of the first 100-pages.
Thanks to our friends at Indy WordLab, Brad had the chance to read excerpts from The Summer of Run + So Far Appalachia for the first time in a public setting. Check out the videos and pictures.
Thanks to my friends at Indy WordLab, I’m giving the first public reading of So Far Appalachia. This is my last run-through before the event: The Introduction and Chapter 1.
A new documentary hits theaters and VOD on July 15. It’s the story of how console and computer games created a global community. It’s great fun, informative, and worth the time. Check out “Video Games: The Movie,” and follow the film (@videogamesmovie) and its creators (@mediajuicetwitt, @Jeremy_Snead) on Twitter.
Hello. My name is Felipe, and I’m currently working a book on Computer RPGs. After organizing the RPG Codex’s Top 70 list, I decided to expand that into a full blown book. The book will feature in-depth reviews of over 250 great cRPGs in chronological order, from Akalabeth to Might & Magic X, plus interesting […]
I spent most of my life as a journalist working on the digital side of publications like Wired, Wired.com, and MIT’s Technology Review. One of the reasons I left the profession was the decade-long fight I had with print folks related to how to structure online communities. Still today, it’s not hard to find so-called forward thinking […]
In the last year, I’ve reflected upon the relationship between role-playing and the rise of computer gaming, and how that relationship has shaped the current revival of tabletop gaming (or as I dubbed it in a previous post: The Renaissance.) I have always loved PC games and often spend time on sites like yesgamers.com buying new in-game […]
When we were writing Dungeons & Dreamers, John and I spent a great deal of time whittling away various themes and ideas that just didn’t quite fit into the narrative. The best story that didn’t make the book was a long chapter I wrote about Richard Garriott’s mother helping a community build a prefabricated Children’s […]