The Renaissance of TableTop Games

I suppose had John and I really thought through Dungeons & Dreamers back in 2001, we might have considered creating a little cottage industry around the book’s basic premise. As we researched and then created the spider web-like narrative plot points that connected modern computer game developers with Dungeons & Dragons, we were continually struck […]

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Media Tidbits about D&D

I love watching Dungeons & Dragons  and other role-playing games seep into the public consciousness. (Well, maybe not so much when South Park did it, like here or here.) The more we see the games depicted — even when depicted with its most nerdy roots — the more people begin to internalize the idea that these game […]

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Oh the Larp (and RPG) School Days

Outside my fancy and lucrative writing career, I’m also a professor at Ball State University where I’m the director of our Digital Media Minor, an online-only program that teaches students digital story development and design. We’ve spent a great deal of time searching for ways to make the program less individualistic, which is a problem facing […]

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The (Re)-Emergence of D&D and Creativity

Last week, I wrote a post entitled “RPGs Get Creative” that focused on various ways role-playing games had become something more than just tabletop games. The storytelling and community aspects of those games lend themselves other creative fields, such as plays, television programs, and improvisational theater. In many ways, the idea that D&D and role-playing […]

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RPGs Get Creative

It’s Day One at my 18th (or maybe 19th) South by Southwest Interactive Conference and Festival. A bit later today, I’ll head down to the Austin Convention Center and begin wading into the abundance of human creativity. With that as my backdrop this week, I thought I’d share a few stories about creativity, role-playing, and […]

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Why it’s odd to think it’s odd to meet people in virtual worlds

Like in many other such groups, the Great Lakes Regulators players formed such strong bonds with one another that their meetings began to spill offline. In 1998, Merchants Guild players who lived in Austin started meeting every other month for lunch. While the lunches were originally meant for discussion of in-game activities, they eventually evolved into […]

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