Dungeons & Dreamers: The Final Cover…Finalized

The geek world is atwitter as Dungeons & Dragons is turning 40. We are too, but mainly because our book about the game’s impact on the world of computers is turning 11. Just like D&D Next, which reboots the tabletop game, Our Second Edition  of Dungeons & Dreamers is more than 25% new, radically re-organized, […]

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“The Truth about Dungeons & Dragons”

**Update**W.D Prescott  just posted that he just shared the video, and that DKlarations actually compiled it. I blame the Internet for communications, and we still think W.D. is awesome for sharing it.** The video lays out one of the best (and most entertaining) explanations of the game. For years, I’ve tried to explain to people that […]

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“Dysentery”

“I’ve got something to send you,” said Jeremy, my old producer from Wired.com, while we were chatting on Facebook. He asked for my address, but I forgot that he’d done that. We generally reminisce about the good, old days. We don’t spend much time buying each other gifts. When the package showed up today, I […]

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The Paradox of Choice: A story about games and storytelling

“Video games, however, can ask that we experience not only empathy but agency too. You don’t just feel with characters, you feel through them. You bind yourself to them and become temporarily responsible for their life onscreen. Whatever happens, you’re in it together.” — Tevis Thompson, Half-Lives: The Walking Dead: 400 Days, Sorcery!, and Depression […]

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The Time We Played Axis & Allies on Spring Break

As part of a contest leading up to our book launch in March, I asked you all to submit your favorite stories about playing D&D, MMORPG, computer game, or really any community game. If you’re too concerned about the rules, you’re missing the point. It’s really pretty simple: Tell us the story you tell people when you […]

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Framed: A Game of Interactive Storytelling

Any talk of community and computer games always leads back to one idea: storytelling. The games I’ve found most engaging haven’t been the ones that use mechanics to get me from place to place. Instead, they’ve been games like Myst, which laid out its narrative environments and allowed me to construct a story using clues […]

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On the 40th Anniversary of Dungeons & Dragons

Our book comes out in mid-March (get your pre-order copies here), which is coincidentally the 40th anniversary of the release of Dungeons & Dragons. When I found out yesterday about the upcoming anniversary, I started reminiscing about the first time I played the game. I purchased the infamous Dungeons & Dragons red box Starter Set […]

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