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A Very SXSW Interactive 2013 Recap
Every year, South by Southwest Interactive changes for me. When I first started coming in the mid-1990s, I wrote about music and…
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The Relatively of Wrong, or How I Evaluate Technology
Understanding social technologies can seem mystifying unless you have a framework for evaluation. In this post, I explain the ways I try…
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Games, Violence, and What We Know
In 2001, John and I were approached by McGraw Hill with a book idea that explored the research behind video games and…
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“No, it’s Iowa.”
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The Strangest Phone Call I Ever Made
This is apropos of nothing: Ten years ago, I called a friend of mine. I hadn’t spoken to him in several years,…
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Space: The Final Frontier
Like so many in my generation, I grew up watching the launch of NASA’s Space Shuttles. For years, we would gather in…
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The Tenth Year Edition
The more we do this, the more I think we sound like Axl Rose…but for the first time in a long time,…
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From Wired News: Auction Preview of D&D Co-Creator’s Personal Collection and Archives
I just saw this interesting tidbit about the lost treasures of Dave Arneson thanks to this piece by GeekDad over at Wired…
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“My courage is a wild dog, I have to chase it down and hold on as tight as I can…””
Ze Frank has always been one of my favorite Internet folks. And this piece is particularly poignant because every person has –…
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SXSW Interactive, a Recap
I’m just back from South by Southwest, a 10-day interactive, music, and film conference and festival in Austin, Texas. I’ll get into…
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The Design of Authorship #2
This is the second post in my series of reading and interactive environments over at Jane Friedman’s blog. I. The role of…
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How We May Read #1
A few months back, I began writing up my thoughts and research regarding reading and interactive environments over at Jane Friedman’s blog.…