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As We May Read
I’m going to begin this little essay with the pitch: I’m working on a two-year research project that will examine how people…
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The People We Wanted to Be
September 11, 2001: The unimaginable happened. But I choose to remember that in that awfulness, we revealed ourselves to be capable of…
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A Thought On Hearts
I spent the day discussing art, creativity, storytelling, and life with my students. I am immersed within narratives right now, drinking in…
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The Writing Process, by Chris Jones
When I teach the Introduction to Magazine Writing class, I make my students read many pieces from the National Magazine Awards. I…
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On The Influence of Gary Gygax
Today would have been Gary Gygax’s birthday. Gygax, one of the co-creators of the game Dungeons & Dragons, inadvertently helped create the…
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Watcha Doing With Computer Games in Space
The Space Shuttle Atlantis touched down just a bit ago, marking the end of the Shuttle Space Age in America. Throughout my…
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Don’t Call it a Comeback
It’s been almost 10 years since we first started working on Dungeons & Dreamers, a fact that I hadn’t thought about until…
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The Wilbur Wright Shooting Range
My former student – and The Invictus Writer – David Ake finally got me out to the shooting range today. It was…
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The Tigger Talk: On Life, the Process, and Everything
Grades don’t matter. This is what I tell my students ever week throughout the school year. Education is about the process, I…
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SXSW: A Recap
In the next few weeks, I’ll be giving presentations that recap what happened this year at South by Southwest. I’ve asked my…
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A Valentine’s Day Treatise
If you’ve followed my blog at all, you know that I have a deep and meaningful relationship with Mr. Hank Moody (and…
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“Tron: A Canonical Tale of Stories, Games and Us”
I wrote a piece on Tron over at in media res about the importance of Tron franchise for transmedia storytelling and user…